Campaign Rules

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General:

  1. The campaign is using the standard D&D 3rd Edition rules put forth in the three Core Rulebooks: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Any exceptions are noted below in the House Rules section.
  2. WOTC rules supplements may be added on a case-by-case basis. For example, the "Sword & Fist" rules supplement contains many new weapons, feats, and prestige classes. I may introduce some or none of these items/rules. If you see something in an official WOTC product you would like your PC to have available, talk with me out-of-game.
  3. D20 rules supplements. For example, Sword & Sorcery is producing several D20 material books such as the "Creature Collection" and "Relics & Rituals". The same guidelines from #2 apply for D20 supplements, though probably with a little more stringent review.
  4. Fan/player creations from the Internet and other sources will be considered on a case-by-case basis. Generally, these additions tend to be too powerful and unbalancing, so it will typically be difficult for these to enter the campaign.

Character Creation:

  1. 4d6 method, drop the lowest roll. Assign any score to any attribute. Do not raise or lower the scores. Exception: If your total bonuses (not including penalties, i.e. do not add penalties from low scores, only bonuses from high scores) are less than three, you can raise your highest score such that your total bonuses are equal to three.
  2. Maximum hit points for your class at first level.
  3. Develop a background story for the character. If the background involves being a noble, or being wealthy, or some other scenario that will provide in-game advantages above that of a "normal" PC, run it by me first. If you are multi-classing, try to incorporate your varied talents into the background story.
  4. If replacing a dead PC in mid-campaign, the character starts at the level of the lowest other PC in the campaign, with the minimum experience points necessary for that level.

Character Advancement:

  1. Class: You can multi-class following the rules in the PHB, but try to correlate any new class levels with an in-game reason. For example, an illiterate barbarian from the Northern Horde could legally take a level of wizard, but there better be a solid in-game reason for it. Min/maxing or munchkin-like behavior will get you nowhere.
  2. Skills: You may take skill ranks following the rules in the PHB. Again, when picking up new skills, try to correlate the skill to some in-game reason. Picking up Craft (sailor), after being in the middle of a desert for the duration of the previous level will not be allowed.

House Rules:

  1. Role Playing Experience Point Reward: At the end of each session, we will have a secret ballot vote for the player who role played his PC well, while staying "in-character". This reward will be 20% of the XP total for the session. The DM has the final say on who receives the reward and breaks any ties in a manner he sees fit.
  2. PCs can retrieve 50% of the arrows or bolts fired that miss their target.

Missing Sessions:

  1. If you can not attend a session, or need to leave early, you may ask another player to run your PC. If they agree, your PC can gain XP during the missed session. However, if the PC dies while being run by another player, the death is final. If you do not want your PC to be run by another player, the PC does not gain XP during the missed session.
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